#ifndef _BALL_
#define _BALL_

#include <vector>
#include "mesh.h"

/* Ball
 * These two are seperated for better collision detection

 * increaseSpeed() - increases ball speed up to a maximum value
 * resetSpeed()    - reset speed to starting value
 */

class Ball : public Mesh
{
public:
	//Constructor
	Ball();

	//Actions
	void increaseSpeed();
	void resetSpeed();

	//Moving parameters
	float speed, toX, toZ;
};

#endif
